Sign in
wishvane

How many copies did Slipways sell?

Estimated copies sold
≈ 57k–93k
$267k–$719k after Steam's cut $486k–$1.1M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Slipways out and predicted the genre from its 8 similar games. Every figure here, including Slipways's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–2.8M
best case 12.4M (Human Fall Flat)
Games like Slipways

The middle of these games

≈ 1.3M–2.8M copies

≈ $11.6M–$53.4M after Steam's cut

from ~53k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Human Fall Flat at ≈ 9.4M–15.3M copies, ≈ $51.8M–$139.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 15k reviews in their first month; the spread ran 1k to 38k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (8 of 8) and Physics (4 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $20.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Human Fall Flat
2016
Est. copies
≈ 9.4M–15.3M
4.3x vs typical
SteamSpy 10M–20M
Est. revenue
$51.8M–$139.3M after Steam's cut $94.2M–$214.2M before the cut
$19.99
226k reviews
Very Positive
Co-opFunny
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
Dorfromantik
2022
Est. copies
≈ 733k–1.2M
SteamSpy 1M–2M
Est. revenue
$2.8M–$7.6M after Steam's cut $5.1M–$11.7M before the cut
$13.99
30k reviews
Overwhelmingly Positive
PuzzleRelaxing
Besiege
2020
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
HITMAN World of Assassination
2022
Est. copies
≈ 1.7M–2.8M
SteamSpy 2M–5M
Est. revenue
$32.7M–$87.9M after Steam's cut $59.4M–$135.2M before the cut
$69.99
68k reviews
Very Positive
StealthAssassin
Car Mechanic Simulator 2021
2021
Est. copies
≈ 955k–1.6M
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.6M after Steam's cut $11.9M–$27.1M before the cut
$24.99
38k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
Teardown
2022
Est. copies
≈ 3.4M–5.5M
2.6x vs typical
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.7M before the cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics

Sizing up your own game? See what its genre can realistically do before you build it.