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How many copies did Dodge It! Online sell?

Estimated copies sold
≈ 2k–3k
$2k–$6k after Steam's cut $4k–$10k before the cut
from 70 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Dodge It! Online out and predicted the genre from its 8 similar games. Every figure here, including Dodge It! Online's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 341k–5.2M
best case 56.1M (Warframe)
Games like Dodge It! Online

The middle of these games

≈ 341k–5.2M copies

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Warframe at ≈ 42.7M–69.4M copies.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 764 to 33k.
The genre you'd be entering
Your set
Your set clusters on Shooter (5 of 8) and First-Person (3 of 8).
The winners
Winners here lead with Action RPG + Looter Shooter.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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