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How big is Boring Man - Online Tactical Stickman Combat?

Estimated owners
≈ 264k–430k
from 5k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Boring Man - Online Tactical Stickman Combat out and predicted the genre from its 8 similar games. Every figure here, including Boring Man - Online Tactical Stickman Combat's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 591k–728k
best case 3.9M (Broforce)
Games like Boring Man - Online Tactical Stickman Combat

The middle of these games

≈ 591k–728k copies

≈ $2.1M–$3.3M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Broforce at ≈ 3.0M–4.8M copies, ≈ $12.3M–$33.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Co-op (3 of 8) and Platformer (3 of 8).
The winners
Winners here lead with America + Co-op, priced around $15. The breakout hits carry America + Co-op + Local Co-Op; a typical game here doesn't.
The era
The games you compared span 2014 to 2020, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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