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How many copies did Archery Club sell?

Estimated copies sold
≈ 422–685
$1k–$3k after Steam's cut $2k–$5k before the cut
from 17 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Archery Club out and predicted the genre from its 8 similar games. Every figure here, including Archery Club's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 228–374
best case 29k (Probably Archery)
Games like Archery Club

The middle of these games

≈ 228–374 copies

≈ $480–$863 after Steam's cut

from ~10 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Probably Archery at ≈ 22k–36k copies, ≈ $18k–$49k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 4 reviews in their first month; the spread ran 1 to 31.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Sports (8 of 8) and FPS (6 of 8).
The winners
Winners here lead with Sports, priced around $2. The breakout hits carry Action + Casual + Indie; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Archery Land
2022
Est. copies
≈ 322–524
SteamSpy 20k–50k
Est. revenue
$442–$1k after Steam's cut $803–$2k before the cut
$4.99
13 reviews
Positive
VRSports
Super Space Pug
2016
Est. copies
≈ 13k–22k
34x vs typical
SteamSpy 50k–100k
Est. revenue
$7k–$20k after Steam's cut $13k–$30k before the cut
$1.99
323 reviews
Mixed
Side ScrollerBullet Hell
Precision Archery: Competitive
2018
Est. copies
≈ 1k–2k
4.5x vs typical
SteamSpy 20k–50k
Est. revenue
$715–$2k after Steam's cut $1k–$3k before the cut
$1.99
43 reviews
Mostly Negative
ActionSimulation
Probably Archery
2014
Est. copies
≈ 22k–36k
42x vs typical
SteamSpy 20k–50k
Est. revenue
$18k–$49k after Steam's cut $33k–$76k before the cut
$2.99
397 reviews
Mixed
Intentionally Awkward ControlsIndie
Accurate Adjacent Ballistics Simulator
2024
Est. copies
≈ 99–161
SteamSpy under 20k
Est. revenue
$272–$732 after Steam's cut $495–$1k before the cut
$9.99
4 reviews
4 user reviews
VRArena Shooter
Sky Sanctuary
2020
Est. copies
≈ 1k–2k
5.3x vs typical
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$2.99
50 reviews
Very Positive
ActionSports
VR Archery
2022
Est. copies
≈ 273–443
SteamSpy under 20k
Est. revenue
$224–$603 after Steam's cut $408–$927 before the cut
$2.99
11 reviews
Mixed
ActionSimulation
Archery RED
2024
Est. copies
≈ 198–322
SteamSpy under 20k
Est. revenue
$544–$1k after Steam's cut $989–$2k before the cut
$9.99
8 reviews
8 user reviews
Early AccessRobots

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