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How many copies did Super Space Pug sell?

Estimated copies sold
≈ 13k–22k
$7k–$20k after Steam's cut $13k–$30k before the cut
from 323 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Super Space Pug out and predicted the genre from its 8 similar games. Every figure here, including Super Space Pug's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 353k–700k
best case 2.2M (SUPERHOT)
Games like Super Space Pug

The middle of these games

≈ 353k–700k copies

≈ $1.9M–$5.4M after Steam's cut

from ~12k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is FPS (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: SUPERHOT at ≈ 1.7M–2.8M copies, ≈ $11.6M–$31.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 4k reviews in their first month; the spread ran 2k to 11k.
The genre you'd be entering
Your set
Your set clusters on FPS (4 of 8) and Shooter (4 of 8).
The winners
Winners here lead with FPS + Bullet Time, priced around $25.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Roboquest
2023
Est. copies
≈ 604k–981k
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.2M after Steam's cut $7.5M–$17.2M before the cut
$24.99
24k reviews
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FPSAction Roguelike
BPM: BULLETS PER MINUTE
2020
Est. copies
≈ 283k–460k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$19.99
11k reviews
Very Positive
Devil Daggers
2016
Est. copies
≈ 394k–640k
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$9.99
9k reviews
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FPSDifficult
SUPERHOT
2016
Est. copies
≈ 1.7M–2.8M
3.4x vs typical
SteamSpy 1M–2M
Est. revenue
$11.6M–$31.3M after Steam's cut $21.2M–$48.1M before the cut
$24.99
41k reviews
Very Positive
ActionFPS
Rabi-Ribi
2016
Est. copies
≈ 510k–829k
SteamSpy 500k–1M
Est. revenue
$2.5M–$6.8M after Steam's cut $4.6M–$10.4M before the cut
$17.99
12k reviews
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AnimeMetroidvania
Touhou Luna Nights
2019
Est. copies
≈ 430k–699k
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M after Steam's cut $3.9M–$8.8M before the cut
$17.99
15k reviews
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MetroidvaniaDifficult
Touhou Hero of Ice Fairy
2024
Est. copies
≈ 226k–367k
SteamSpy 100k–200k
Est. revenue
$435k–$1.2M after Steam's cut $790k–$1.8M before the cut
$6.99
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Bullet HellAnime
Dungeon Munchies
2022
Est. copies
≈ 179k–291k
SteamSpy 200k–500k
Est. revenue
$983k–$2.6M after Steam's cut $1.8M–$4.1M before the cut
$19.99
7k reviews
Overwhelmingly Positive
IndieAction

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