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How many copies did Made in Ohio sell?

Estimated copies sold
≈ 4k–6k
$1k–$3k after Steam's cut $2k–$4k before the cut
from 156 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Made in Ohio out and predicted the genre from its 8 similar games. Every figure here, including Made in Ohio's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 134k–156k
best case 244k (RUSSIAPHOBIA)
Games like Made in Ohio

The middle of these games

≈ 134k–156k copies

≈ $987k–$1.6M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: RUSSIAPHOBIA at ≈ 186k–302k copies, ≈ $51k–$136k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 858 reviews in their first month; the spread ran 371 to 3k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (6 of 8) and Platformer (4 of 8).
The winners
Winners here lead with Action-Adventure + Idler, priced around $1. The breakout hits carry Idler + Political Sim + Horror; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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