Sign in
wishvane

How many copies did Merge Me! sell?

Estimated copies sold
≈ 744–1k
$202–$545 after Steam's cut $368–$838 before the cut
from 30 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Merge Me! out and predicted the genre from its 8 similar games. Every figure here, including Merge Me!'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 756k–1.4M
best case 1.8M (WorldBox - God Simulator)
Games like Merge Me!

The middle of these games

≈ 756k–1.4M copies

≈ $624k–$7.5M after Steam's cut

from ~22k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: WorldBox - God Simulator at ≈ 1.4M–2.3M copies, ≈ $7.7M–$20.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 148 reviews in their first month; the spread ran 27 to 11k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and God Game (6 of 8).
The winners
Winners here lead with Sandbox + God Game, priced around $20.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cell to Singularity - Evolution Never Ends
2021
Est. copies
≈ 693k–1.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
28k reviews
Very Positive
ClickerFree to Play
Mountain
2014
Est. copies
≈ 912k–1.5M
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
修炼成仙
2023
Est. copies
≈ 5k–8k
too small to compare
SteamSpy 20k–50k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before the cut
$1.99
195 reviews
Mixed
SimulationIdler
WorldBox - God Simulator
2021
Est. copies
≈ 1.4M–2.3M
2.5x vs typical
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $14.0M–$31.8M before the cut
$19.99
56k reviews
Overwhelmingly Positive
SandboxGod Game
Ages of Conflict: World War Simulator
2023
Est. copies
≈ 223k–362k
SteamSpy 200k–500k
Est. revenue
$428k–$1.2M after Steam's cut $778k–$1.8M before the cut
$6.99
9k reviews
Overwhelmingly Positive
IdlerSimulation
Tuin
2022
Est. copies
≈ 4k–6k
too small to compare
SteamSpy under 20k
Est. revenue
$5k–$14k after Steam's cut $9k–$21k before the cut
$4.99
150 reviews
Mostly Positive
Go To Hell Must
2024
Est. copies
≈ 4k–6k
too small to compare
SteamSpy under 20k
Est. revenue
$6k–$17k after Steam's cut $11k–$26k before the cut
$5.99
154 reviews
Very Positive
CasualGod Game
PolyPine
2025
Est. copies
≈ 10k–16k
too small to compare
SteamSpy under 20k
Est. revenue
$25k–$66k after Steam's cut $45k–$102k before the cut
$8.99
401 reviews
Very Positive
ClickerSimulation

Sizing up your own game? See what its genre can realistically do before you build it.