Sign in
wishvane

How many copies did Go To Hell Must sell?

Estimated copies sold
≈ 4k–6k
$6k–$17k after Steam's cut $11k–$26k before the cut
from 154 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Go To Hell Must out and predicted the genre from its 8 similar games. Every figure here, including Go To Hell Must's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–326k
best case 18.7M (Cities: Skylines)
Games like Go To Hell Must

The middle of these games

≈ 4k–326k copies

≈ $5k–$388k after Steam's cut

from ~541 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Cities: Skylines at ≈ 14.2M–23.1M copies, ≈ $117.4M–$315.8M after Steam's cut.

What it took to get here
The games that made it here had under 681 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Dating Sim (3 of 8).
The winners
Winners here lead with City Builder + Simulation, priced around $30.
The era
The games you compared span 2014 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Motesolo : No Girlfriend Since Birth
2021
Est. copies
≈ 27k–44k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$172k–$464k after Steam's cut $314k–$713k before the cut
$22.99
1k reviews
Very Positive
Mountain
2014
Est. copies
≈ 912k–1.5M
30x vs typical
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
Love Tavern
2023
Est. copies
≈ 20k–33k
1.5x vs typical
SteamSpy 20k–50k
Est. revenue
$67k–$180k after Steam's cut $121k–$276k before the cut
$11.99
817 reviews
Mostly Positive
Sexual ContentManagement
Meddl Dash
2024
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$0.99
264 reviews
Very Positive
AdventureAction
Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
540x vs typical
SteamSpy 10M–20M
Est. revenue
$117.4M–$315.8M after Steam's cut $213.5M–$485.8M before the cut
$29.99
292k reviews
Very Positive
The Amazing Shrinking Giraffe
2020
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$16k before the cut
$3.99
141 reviews
Very Positive
AdventureSimulation
Doll Catching Simulator
2024
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
Free
Free
58 reviews
Very Positive
SimulationCasual
DeskPet
2024
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$28–$73 after Steam's cut $50–$112 before the cut
$3.99
1 reviews
1 user reviews
CasualSimulation

Sizing up your own game? See what its genre can realistically do before you build it.