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How big is JUMP de PON?

Estimated owners
≈ 1k–2k
from 52 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left JUMP de PON out and predicted the genre from its 8 similar games. Every figure here, including JUMP de PON's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–6.8M
best case 15.3M (Fall Guys)
Games like JUMP de PON

The middle of these games

≈ 1.9M–6.8M copies

≈ $12.5M–$21.5M after Steam's cut

from ~112k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is First-Person (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Fall Guys at ≈ 11.6M–18.9M copies.

What it took to get here
About half the games that made it here had over 50k reviews in their first month; the spread ran 115 to 144k.
The genre you'd be entering
Your set
Your set clusters on First-Person (4 of 8) and Parkour (4 of 8).
The winners
Winners here lead with Party Game + Battle Royale.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.