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How many copies did Mini-Market Simulator VR sell?

Estimated copies sold
≈ 1k–2k
$4k–$11k after Steam's cut $8k–$17k before the cut
from 41 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mini-Market Simulator VR out and predicted the genre from its 8 similar games. Every figure here, including Mini-Market Simulator VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.8M–8.2M
best case 12.1M (VRChat)
Games like Mini-Market Simulator VR

The middle of these games

≈ 2.8M–8.2M copies

≈ $33.4M–$64.4M after Steam's cut

from ~85k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: VRChat at ≈ 9.2M–15.0M copies.

The genre you'd be entering
Your set
Your set clusters on VR (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with VR + Anime.
The era
The games you compared span 2014 to 2024, and 1 of your 7 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SteamSpy 1M–2M
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VRSoftware
Elite Dangerous
2015
Est. copies
≈ 5.2M–8.5M
SteamSpy 2M–5M
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$28.8M–$77.4M after Steam's cut $52.3M–$119.1M before the cut
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Space SimSpace
Tabletop Simulator
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≈ 3.6M–5.9M
SteamSpy 2M–5M
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$19.99
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TabletopBoard Game
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2017
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≈ 2.7M–4.3M
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FishingFree to Play
Blade and Sorcery
2024
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≈ 1.5M–2.5M
SteamSpy 1M–2M
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$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$29.99
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VRSwordplay
Rec Room
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≈ 2.1M–3.4M
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Free to PlayVR
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
2.0x vs typical
SteamSpy 5M–10M
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$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
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RacingAutomobile Sim
VRChat
2017
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≈ 9.2M–15.0M
3.2x vs typical
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268k reviews
Mostly Positive
VRFree to Play

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