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How many copies did Endless Dark sell?

Estimated copies sold
≈ 3k–5k
$7k–$18k after Steam's cut $12k–$27k before the cut
from 121 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Endless Dark out and predicted the genre from its 8 similar games. Every figure here, including Endless Dark's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 587k–1.4M
best case 2.3M (Lobotomy Corporation | Monster Management Simulation)
Games like Endless Dark

The middle of these games

≈ 587k–1.4M copies

≈ $4.3M–$13.3M after Steam's cut

from ~29k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Lobotomy Corporation | Monster Management Simulation at ≈ 1.7M–2.8M copies, ≈ $11.8M–$31.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 661 to 19k.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Psychological Horror (3 of 8).
The winners
Winners here lead with Management + Psychological Horror, priced around $25.
The era
The games you compared span 2018 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
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SteamSpy 500k–1M
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too small to compare
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≈ 1.1M–1.8M
1.5x vs typical
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Lobotomy Corporation | Monster Management Simulation
2018
Est. copies
≈ 1.7M–2.8M
2.0x vs typical
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Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$49.0M before the cut
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ManagementDifficult
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too small to compare
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$24.99
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Very Positive
Visual NovelAnime

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