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How many copies did Chrono Ark sell?

Estimated copies sold
≈ 340k–553k
$2.3M–$6.3M after Steam's cut $4.2M–$9.7M before the cut
from 14k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chrono Ark out and predicted the genre from its 8 similar games. Every figure here, including Chrono Ark's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 74k–120k
best case 129k (Alina of the Arena)
Games like Chrono Ark

The middle of these games

≈ 74k–120k copies

≈ $634k–$759k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Alina of the Arena at ≈ 98k–160k copies, ≈ $405k–$1.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 453 reviews in their first month; the spread ran 141 to 2k.
The genre you'd be entering
Your set
Your set clusters on Roguelike Deckbuilder (8 of 8) and Card Game (7 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Rogue-like, priced around $15.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Overdungeon
2019
Est. copies
≈ 89k–145k
SteamSpy 200k–500k
Est. revenue
$369k–$992k after Steam's cut $671k–$1.5M before the cut
$14.99
3k reviews
Mostly Positive
StrategyIndie
Phantom Rose
2019
Est. copies
≈ 25k–41k
too small to compare
SteamSpy 100k–200k
Est. revenue
$104k–$281k after Steam's cut $190k–$432k before the cut
$14.99
880 reviews
Mostly Positive
Alina of the Arena
2022
Est. copies
≈ 98k–160k
SteamSpy 200k–500k
Est. revenue
$405k–$1.1M after Steam's cut $736k–$1.7M before the cut
$14.99
4k reviews
Very Positive
Indies' Lies
2023
Est. copies
≈ 20k–32k
too small to compare
SteamSpy 20k–50k
Est. revenue
$81k–$217k after Steam's cut $147k–$334k before the cut
$14.99
790 reviews
Mostly Positive
Meteorfall: Krumit's Tale
2020
Est. copies
≈ 22k–36k
too small to compare
SteamSpy 20k–50k
Est. revenue
$92k–$248k after Steam's cut $168k–$382k before the cut
$14.99
903 reviews
Very Positive
Card GameRogue-lite
Yao-Guai Hunter
2025
Est. copies
≈ 58k–94k
SteamSpy 50k–100k
Est. revenue
$269k–$723k after Steam's cut $489k–$1.1M before the cut
$16.99
2k reviews
Very Positive
FAIRY TAIL: DUNGEONS
2024
Est. copies
≈ 20k–32k
too small to compare
SteamSpy 20k–50k
Est. revenue
$76k–$203k after Steam's cut $138k–$313k before the cut
$13.99
793 reviews
Very Positive
Touhou: Lost Branch of Legend
2022
Est. copies
≈ 52k–85k
SteamSpy 20k–50k
Est. revenue
$432k–$1.2M after Steam's cut $785k–$1.8M before the cut
$29.99
2k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.