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How many copies did Retropolis 2: Never Say Goodbye sell?

Estimated copies sold
≈ 1k–2k
$9k–$24k after Steam's cut $16k–$37k before the cut
from 53 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Retropolis 2: Never Say Goodbye out and predicted the genre from its 8 similar games. Every figure here, including Retropolis 2: Never Say Goodbye's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–108k
best case 16.5M (Portal)
Games like Retropolis 2: Never Say Goodbye

The middle of these games

≈ 15k–108k copies

≈ $111k–$1.4M after Steam's cut

from ~971 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Portal at ≈ 12.5M–20.4M copies, ≈ $34.5M–$92.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 152 reviews in their first month; the spread ran 3 to 479.
The genre you'd be entering
Your set
Your set clusters on First-Person (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Puzzle + Puzzle-Platformer, priced around $10.
The era
The games you compared span 2007 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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