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wishvane

How many copies did Roman Empire vs. Barbarians sell?

Estimated copies sold
≈ 74–121
$102–$275 after Steam's cut $185–$423 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Roman Empire vs. Barbarians out and predicted the genre from its 8 similar games. Every figure here, including Roman Empire vs. Barbarians's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.0M–1.6M
best case 13.0M (7 Days to Die)
Games like Roman Empire vs. Barbarians

The middle of these games

≈ 1.0M–1.6M copies

≈ $7.9M–$12.6M after Steam's cut

from ~25k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: 7 Days to Die at ≈ 9.9M–16.1M copies, ≈ $122.7M–$330.0M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Tower Defense (7 of 8) and Survival (5 of 8).
The winners
Winners here lead with Tower Defense + Co-op, priced around $14. The breakout hits carry Casual; a typical game here doesn't.
The era
The games you compared span 2009 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.8M after Steam's cut $22.2M–$50.5M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim
Bloons TD 6
2018
Est. copies
≈ 12.0M–19.5M
16x vs typical
SteamSpy 2M–5M
Est. revenue
$46.1M–$124.0M after Steam's cut $83.8M–$190.7M before the cut
$13.99
394k reviews
Overwhelmingly Positive
Tower DefenseStrategy
Plants vs. Zombies GOTY Edition
2009
Est. copies
≈ 9.8M–16.0M
6.3x vs typical
SteamSpy 2M–5M
Est. revenue
$13.5M–$36.2M after Steam's cut $24.5M–$55.8M before the cut
$4.99
155k reviews
Overwhelmingly Positive
Tower DefenseZombies
Dungeon Defenders II
2017
Est. copies
≈ 762k–1.2M
SteamSpy 2M–5M
Est. revenue
Free
Free
22k reviews
Mostly Positive
MultiplayerOnline Co-Op
Dungeon Defenders
2011
Est. copies
≈ 1.2M–1.9M
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.5M before the cut
$14.99
19k reviews
Very Positive
MultiplayerOnline Co-Op
Mindustry
2019
Est. copies
≈ 803k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.9M after Steam's cut $4.0M–$9.1M before the cut
$9.99
28k reviews
Overwhelmingly Positive
Base-BuildingResource Management
The Riftbreaker
2021
Est. copies
≈ 611k–993k
SteamSpy 1M–2M
Est. revenue
$5.0M–$13.6M after Steam's cut $9.2M–$20.9M before the cut
$29.99
25k reviews
Very Positive
Base-BuildingTower Defense
7 Days to Die
2024
Est. copies
≈ 9.9M–16.1M
16x vs typical
SteamSpy 10M–20M
Est. revenue
$122.7M–$330.0M after Steam's cut $223.1M–$507.7M before the cut
$44.99
400k reviews
Very Positive
SurvivalZombies

Sizing up your own game? See what its genre can realistically do before you build it.