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How many copies did On Point sell?

Estimated copies sold
≈ 496–806
$2k–$5k after Steam's cut $3k–$8k before the cut
from 20 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left On Point out and predicted the genre from its 8 similar games. Every figure here, including On Point's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–26k
best case 155k (Pistol Whip)
Games like On Point

The middle of these games

≈ 11k–26k copies

≈ $79k–$105k after Steam's cut

from ~463 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Pistol Whip at ≈ 118k–192k copies, ≈ $977k–$2.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 304 reviews in their first month; the spread ran 70 to 572.
The genre you'd be entering
Your set
Your set clusters on Shooter (8 of 8) and VR (8 of 8).
The winners
Winners here lead with VR + Shooter, priced around $22. The breakout hits carry On-Rails Shooter + Level Editor + Space; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ZomDay
2020
Est. copies
≈ 21k–34k
1.8x vs typical
SteamSpy 50k–100k
Est. revenue
$57k–$153k after Steam's cut $103k–$235k before the cut
$9.99
834 reviews
Very Positive
ZombiesVR
AGAINST
2025
Est. copies
≈ 8k–13k
SteamSpy under 20k
Est. revenue
$43k–$116k after Steam's cut $78k–$178k before the cut
$19.99
316 reviews
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ShooterAction
Pistol Whip
2019
Est. copies
≈ 118k–192k
8.9x vs typical
SteamSpy 200k–500k
Est. revenue
$977k–$2.6M after Steam's cut $1.8M–$4.0M before the cut
$29.99
4k reviews
Very Positive
VRAction
Containment Initiative
2017
Est. copies
≈ 18k–30k
SteamSpy 50k–100k
Est. revenue
$51k–$136k after Steam's cut $92k–$210k before the cut
$9.99
536 reviews
Very Positive
FPSShooter
Gun Club VR
2018
Est. copies
≈ 21k–34k
1.5x vs typical
SteamSpy 50k–100k
Est. revenue
$117k–$314k after Steam's cut $212k–$482k before the cut
$19.99
698 reviews
Mostly Positive
ShooterGun Customization
Space Pirate Trainer
2017
Est. copies
≈ 98k–159k
6.2x vs typical
SteamSpy 200k–500k
Est. revenue
$404k–$1.1M after Steam's cut $734k–$1.7M before the cut
$14.99
3k reviews
Very Positive
VRAction
Lethal VR
2016
Est. copies
≈ 8k–14k
SteamSpy 20k–50k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before the cut
$4.99
202 reviews
Mostly Positive
ActionSimulation
Hyper Dash
2021
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
Free
Free
390 reviews
Very Positive
Arena ShooterFPS

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