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How many copies did Real Zombie War Simulator sell?

Estimated copies sold
≈ 496–806
$135–$363 after Steam's cut $246–$559 before the cut
from 20 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Real Zombie War Simulator out and predicted the genre from its 8 similar games. Every figure here, including Real Zombie War Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 52k–131k
best case 607k (Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator)
Games like Real Zombie War Simulator

The middle of these games

≈ 52k–131k copies

≈ $361k–$436k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Shooter (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator at ≈ 462k–751k copies, ≈ $3.2M–$8.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 787 to 13k.
The genre you'd be entering
Your set
Your set clusters on Shooter (4 of 8) and Action RPG (3 of 8).
The winners
Winners here lead with Shooter + Space, priced around $25. The breakout hits carry Shooter; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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