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How many copies did Lumencraft sell?

Estimated copies sold
≈ 32k–52k
$175k–$471k after Steam's cut $319k–$725k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Lumencraft out and predicted the genre from its 8 similar games. Every figure here, including Lumencraft's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11.3M–24.9M
best case 31.7M (Cyberpunk 2077)
Games like Lumencraft

The middle of these games

≈ 11.3M–24.9M copies

≈ $157.6M–$349.4M after Steam's cut

from ~400k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Cyberpunk 2077 at ≈ 24.2M–39.3M copies, ≈ $399.0M–$1072.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 122k reviews in their first month; the spread ran 16k to 326k.
The genre you'd be entering
Your set
Your set clusters on Open World (6 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Cyberpunk + Open World, priced around $60.
The era
The games you compared span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Cyberpunk 2077
2020
Est. copies
≈ 24.2M–39.3M
2.4x vs typical
SteamSpy 20M–50M
Est. revenue
$399.0M–$1072.8M after Steam's cut $725.5M–$1650.4M before the cut
$59.99
975k reviews
Very Positive
CyberpunkOpen World
Dying Light 2 Stay Human: Reloaded Edition
2022
Est. copies
≈ 5.4M–8.8M
SteamSpy 5M–10M
Est. revenue
$89.6M–$240.8M after Steam's cut $162.8M–$370.5M before the cut
$59.99
219k reviews
Mostly Positive
Open WorldCo-op
DARK SOULS™ III
2016
Est. copies
≈ 18.3M–29.7M
SteamSpy 5M–10M
Est. revenue
$301.6M–$810.8M after Steam's cut $548.3M–$1247.4M before the cut
$59.99
439k reviews
Very Positive
Souls-likeDark Fantasy
Monster Hunter: World
2018
Est. copies
≈ 15.7M–25.5M
SteamSpy 10M–20M
Est. revenue
$129.4M–$347.8M after Steam's cut $235.2M–$535.1M before the cut
$29.99
516k reviews
Very Positive
Co-opMultiplayer
Fallout 4
2015
Est. copies
≈ 20.9M–34.0M
SteamSpy 10M–20M
Est. revenue
$114.9M–$308.8M after Steam's cut $208.9M–$475.1M before the cut
$19.99
428k reviews
Very Positive
Open WorldPost-apocalyptic
Fallout: New Vegas
2010
Est. copies
≈ 16.5M–26.8M
SteamSpy 5M–10M
Est. revenue
$45.3M–$121.9M after Steam's cut $82.5M–$187.6M before the cut
$9.99
261k reviews
Overwhelmingly Positive
Open WorldRPG
Hogwarts Legacy
2023
Est. copies
≈ 9.2M–15.0M
SteamSpy 20M–50M
Est. revenue
$152.1M–$408.9M after Steam's cut $276.5M–$629.1M before the cut
$59.99
372k reviews
Very Positive
MagicOpen World
It Takes Two
2021
Est. copies
≈ 6.7M–10.8M
SteamSpy 5M–10M
Est. revenue
$73.2M–$196.7M after Steam's cut $133.0M–$302.7M before the cut
$39.99
268k reviews
Overwhelmingly Positive
Co-opMultiplayer

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