Sign in
wishvane

How many copies did OutRage: Fight Fest sell?

Estimated copies sold
≈ 2k–3k
$5k–$13k after Steam's cut $9k–$20k before the cut
from 71 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left OutRage: Fight Fest out and predicted the genre from its 8 similar games. Every figure here, including OutRage: Fight Fest's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–8k
best case 3.0M (Gang Beasts)
Games like OutRage: Fight Fest

The middle of these games

≈ 7k–8k copies

≈ $44k–$55k after Steam's cut

from ~198 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Gang Beasts at ≈ 2.3M–3.8M copies, ≈ $12.7M–$34.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 76 reviews in their first month; the spread ran 12 to 282.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Party (6 of 8) and Fighting (5 of 8).
The winners
Winners here lead with 4 Player Local + Character Customization, priced around $12. The breakout hits carry Indie; a typical game here doesn't.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Headsnatchers
2019
Est. copies
≈ 46k–74k
8.0x vs typical
SteamSpy 200k–500k
Est. revenue
$188k–$505k after Steam's cut $341k–$776k before the cut
$14.99
2k reviews
Mixed
ActionCasual
A Gummy's Life
2018
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$35k–$94k after Steam's cut $64k–$144k before the cut
$19.99
209 reviews
Very Positive
Party GameCute
Divekick
2013
Est. copies
≈ 116k–188k
9.3x vs typical
SteamSpy 100k–200k
Est. revenue
$159k–$427k after Steam's cut $289k–$658k before the cut
$4.99
2k reviews
Very Positive
FightingIndie
Mad Streets
2022
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$24k–$66k after Steam's cut $44k–$101k before the cut
$14.99
239 reviews
Very Positive
PartyStylized
Brimstone Brawlers - Early Access
2020
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
Free
Free
181 reviews
Very Positive
Early AccessMultiplayer
Treadnauts
2018
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$23k–$63k after Steam's cut $43k–$97k before the cut
$14.99
187 reviews
Very Positive
PhysicsTanks
Rubber Bandits
2021
Est. copies
≈ 178k–290k
36x vs typical
SteamSpy 500k–1M
Est. revenue
$490k–$1.3M after Steam's cut $890k–$2.0M before the cut
$9.99
7k reviews
Very Positive
Family FriendlyParty Game
Gang Beasts
2017
Est. copies
≈ 2.3M–3.8M
339x vs typical
SteamSpy 2M–5M
Est. revenue
$12.7M–$34.1M after Steam's cut $23.1M–$52.5M before the cut
$19.99
67k reviews
Very Positive
FunnyPhysics

Sizing up your own game? See what its genre can realistically do before you build it.