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How many copies did yebushou:defeat pirates sell?

Estimated copies sold
≈ 2k–4k
$601–$2k after Steam's cut $1k–$2k before the cut
from 89 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left yebushou:defeat pirates out and predicted the genre from its 8 similar games. Every figure here, including yebushou:defeat pirates's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 753k–999k
best case 39.3M (Black Myth: Wukong)
Games like yebushou:defeat pirates

The middle of these games

≈ 753k–999k copies

≈ $7.5M–$21.6M after Steam's cut

from ~26k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Black Myth: Wukong at ≈ 30.0M–48.7M copies, ≈ $494.5M–$1329.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 2k to 836k.
The genre you'd be entering
Your set
Your set clusters on Hack and Slash (5 of 8) and Souls-like (4 of 8).
The winners
Winners here lead with Mythology, priced around $40. The breakout hits carry Mythology + Singleplayer + Management; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.