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How many copies did TRANSFORMERS: Galactic Trials sell?

Estimated copies sold
≈ 3k–5k
$31k–$82k after Steam's cut $56k–$126k before the cut
from 112 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TRANSFORMERS: Galactic Trials out and predicted the genre from its 8 similar games. Every figure here, including TRANSFORMERS: Galactic Trials's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 60k–95k
best case 411k (Wall World)
Games like TRANSFORMERS: Galactic Trials

The middle of these games

≈ 60k–95k copies

≈ $212k–$726k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Wall World at ≈ 313k–508k copies, ≈ $601k–$1.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 970 reviews in their first month; the spread ran 351 to 3k.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (5 of 8) and Rogue-like (4 of 8).
The winners
Winners here lead with Rogue-lite + Mining, priced around $7. The breakout hits carry Mining + Difficult + Pixel Graphics; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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