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How many copies did Locomoto sell?

Estimated copies sold
≈ 16k–27k
$113k–$304k after Steam's cut $205k–$467k before the cut
from 663 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Locomoto out and predicted the genre from its 8 similar games. Every figure here, including Locomoto's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 132k–183k
best case 585k (Shop Titans)
Games like Locomoto

The middle of these games

≈ 132k–183k copies

≈ $1.1M–$1.5M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Crafting (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Shop Titans at ≈ 446k–724k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 175 to 4k.
The genre you'd be entering
Your set
Your set clusters on Crafting (4 of 8) and Exploration (3 of 8).
The winners
Winners here lead with Idler + Shop Keeper. The breakout hits carry Idler + Shop Keeper + Medieval; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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3.4x vs typical
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Sizing up your own game? See what its genre can realistically do before you build it.