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How many copies did bugTDX sell?

Estimated copies sold
≈ 670–1k
$551–$1k after Steam's cut $1k–$2k before the cut
from 27 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left bugTDX out and predicted the genre from its 8 similar games. Every figure here, including bugTDX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–18k
best case 565k (Bad North: Jotunn Edition)
Games like bugTDX

The middle of these games

≈ 1k–18k copies

≈ $3k–$51k after Steam's cut

from ~60 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Bad North: Jotunn Edition at ≈ 431k–700k copies, ≈ $1.8M–$4.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 43 reviews in their first month; the spread ran 4 to 868.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (6 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Wargame + Vikings, priced around $15.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DeckbuildingStrategy
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Early AccessAction RPG
The Wall Mustn't Fall
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Tower DefenseAuto Battler
Towerful Defense: A Rogue TD
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≈ 6k–10k
4.0x vs typical
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Action RoguelikeAuto Battler
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238x vs typical
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