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How many copies did GachaHell sell?

Estimated copies sold
≈ 818–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 33 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left GachaHell out and predicted the genre from its 8 similar games. Every figure here, including GachaHell's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11k–37k
best case 278k (Rogue: Genesia)
Games like GachaHell

The middle of these games

≈ 11k–37k copies

≈ $36k–$198k after Steam's cut

from ~483 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Rogue: Genesia at ≈ 212k–344k copies, ≈ $874k–$2.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 370 reviews in their first month; the spread ran 45 to 7k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $15. The breakout hits carry PvE + Choices Matter + Bullet Hell; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Space Scavenger
2021
Est. copies
≈ 8k–13k
SteamSpy 100k–200k
Est. revenue
$28k–$76k after Steam's cut $51k–$117k before the cut
$12.99
319 reviews
Very Positive
Action RoguelikeBuilding
Doomsday Hunters
2023
Est. copies
≈ 20k–32k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$86k–$231k after Steam's cut $156k–$356k before the cut
$15.99
789 reviews
Very Positive
Rogue: Genesia
2025
Est. copies
≈ 212k–344k
18x vs typical
SteamSpy 200k–500k
Est. revenue
$874k–$2.3M after Steam's cut $1.6M–$3.6M before the cut
$14.99
9k reviews
Very Positive
Action RoguelikeBullet Hell
Shing!
2020
Est. copies
≈ 12k–19k
SteamSpy 50k–100k
Est. revenue
$66k–$177k after Steam's cut $120k–$272k before the cut
$19.99
483 reviews
Mostly Positive
Beat 'em upSide Scroller
Still Not Dead
2018
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$9k–$24k after Steam's cut $17k–$38k before the cut
$4.99
218 reviews
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Action RoguelikeAction
Rogue Stormers
2016
Est. copies
≈ 41k–67k
2.0x vs typical
SteamSpy 200k–500k
Est. revenue
$226k–$609k after Steam's cut $412k–$936k before the cut
$19.99
990 reviews
Mixed
Action RoguelikeSide Scroller
Okhlos: Omega
2016
Est. copies
≈ 36k–59k
1.8x vs typical
SteamSpy under 20k
Est. revenue
$129k–$347k after Steam's cut $235k–$534k before the cut
$12.99
868 reviews
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Action RoguelikeAction
Null Vector
2018
Est. copies
≈ 8k–13k
SteamSpy 50k–100k
Est. revenue
$11k–$30k after Steam's cut $20k–$46k before the cut
$4.99
268 reviews
Very Positive
Action RoguelikeBullet Hell

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