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How many copies did Doomsday Hunters sell?

Estimated copies sold
≈ 20k–32k
$86k–$231k after Steam's cut $156k–$356k before the cut
from 789 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Doomsday Hunters out and predicted the genre from its 8 similar games. Every figure here, including Doomsday Hunters's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 122k–261k
best case 576k (UBERMOSH)
Games like Doomsday Hunters

The middle of these games

≈ 122k–261k copies

≈ $470k–$1.2M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Arcade (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: UBERMOSH at ≈ 439k–713k copies, ≈ $602k–$1.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Arcade (4 of 8) and Female Protagonist (4 of 8).
The winners
Winners here lead with Cyberpunk + Arcade, priced around $5.
The era
The games you compared span 2010 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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