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How many copies did Techno Banter sell?

Estimated copies sold
≈ 3k–5k
$16k–$43k after Steam's cut $29k–$66k before the cut
from 131 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Techno Banter out and predicted the genre from its 8 similar games. Every figure here, including Techno Banter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–7k
best case 308k (The Great Ace Attorney Chronicles)
Games like Techno Banter

The middle of these games

≈ 5k–7k copies

≈ $11k–$21k after Steam's cut

from ~160 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: The Great Ace Attorney Chronicles at ≈ 234k–381k copies, ≈ $2.6M–$6.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 58 reviews in their first month; the spread ran 9 to 875.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Choices Matter (3 of 8).
The winners
Winners here lead with Story Rich, priced around $13.
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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