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How many copies did A Raving Lunatic sell?

Estimated copies sold
≈ 50–81
$138–$368 after Steam's cut $250–$566 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left A Raving Lunatic out and predicted the genre from its 8 similar games. Every figure here, including A Raving Lunatic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 79k–344k
best case 626k (Minecraft Dungeons)
Games like A Raving Lunatic

The middle of these games

≈ 79k–344k copies

≈ $1.0M–$4.3M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Minecraft Dungeons at ≈ 477k–775k copies, ≈ $2.6M–$7.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 976 reviews in their first month; the spread ran 190 to 4k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (8 of 8) and Exploration (8 of 8).
The winners
Winners here lead with Dungeon Crawler + Hack and Slash, priced around $20.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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