wishvane
How many copies did TUNIC sell?
Estimated copies sold
≈ 426k–692k
$3.5M–$9.4M net $6.4M–$14.5M gross
from 18k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TUNIC out and predicted the genre from its 3 similar games. Every figure here, including TUNIC's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 21k–203k
best case 376k (Hello Kitty Island Adventure)
The Exploration lane

A niche genre: modest ceilings, most sell around 30k copies, so plan for a small audience. From a small set, so take it as a sketch.

A typical game
≈ 30k copies
≈ $2.9M after Steam's cut
from ~867 reviews
Best case
≈ 376k copies
Hello Kitty Island Adventure · ≈ $5.8M after Steam's cut
from 12k reviews

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Cozy + Open World, priced around $40.
  • The games you compared span 2019 to 2025, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2025
Est. copies
≈ 286k–465k
14x vs typical
SteamSpy 100k–200k
Est. revenue
$3.1M–$8.5M net $5.7M–$13.0M gross
$39.99
12k reviews
Very Positive
CozyOpen World +6
2020
Est. copies
≈ 23k–37k
SteamSpy 100k–200k
Est. revenue
Free
Free
867 reviews
Overwhelmingly Positive
Free to PlayIndie +6
2019
Est. copies
≈ 9k–14k
SteamSpy 0–20k
Est. revenue
$7k–$19k net $13k–$30k gross
$2.99
304 reviews
Very Positive
SurrealGame Development +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples