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How many copies did Doomsday Jetlag sell?

Estimated copies sold
≈ 99–161
$81–$219 after Steam's cut $148–$337 before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Doomsday Jetlag out and predicted the genre from its 8 similar games. Every figure here, including Doomsday Jetlag's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 16k–130k
best case 1.2M (BlazBlue Entropy Effect)
Games like Doomsday Jetlag

The middle of these games

≈ 16k–130k copies

≈ $90k–$751k after Steam's cut

from ~875 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: BlazBlue Entropy Effect at ≈ 898k–1.5M copies, ≈ $4.9M–$13.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 248 reviews in their first month; the spread ran 45 to 14k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (8 of 8) and Platformer (5 of 8).
The winners
Winners here lead with Action Roguelike + Action-Adventure, priced around $20.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.