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How many copies did Small World sell?

Estimated copies sold
≈ 96k–156k
$264k–$709k after Steam's cut $479k–$1.1M before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Small World out and predicted the genre from its 8 similar games. Every figure here, including Small World's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 162k–479k
best case 556k (Richman10)
Games like Small World

The middle of these games

≈ 162k–479k copies

≈ $449k–$2.2M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Richman10 at ≈ 423k–688k copies, ≈ $1.6M–$4.4M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Board Game (8 of 8) and Tabletop (8 of 8).
The winners
Winners here lead with Tabletop + Board Game, priced around $14.
The era
The games you compared span 2012 to 2019, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Terraforming Mars
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Card Hunter
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Carcassonne - Tiles & Tactics
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≈ 96k–156k
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Richman10
2019
Est. copies
≈ 423k–688k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.4M after Steam's cut $3.0M–$6.7M before the cut
$13.99
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THE GAME OF LIFE
2015
Est. copies
≈ 133k–216k
SteamSpy 200k–500k
Est. revenue
$237k–$638k after Steam's cut $431k–$981k before the cut
$6.49
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Ticket to Ride: Classic Edition
2012
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≈ 345k–561k
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Talisman: Digital Classic Edition
2014
Est. copies
≈ 560k–910k
1.9x vs typical
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Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$6.99
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