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How big is Untitled Ghost Game?

Estimated owners
≈ 13k–21k
from 514 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Untitled Ghost Game out and predicted the genre from its 8 similar games. Every figure here, including Untitled Ghost Game's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 734k–3.1M
best case 46.9M (Geometry Dash)
Games like Untitled Ghost Game

The middle of these games

≈ 734k–3.1M copies

≈ $6.9M–$33.8M after Steam's cut

from ~63k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is First-Person (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Geometry Dash at ≈ 35.7M–58.0M copies, ≈ $49.0M–$131.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 11k reviews in their first month; the spread ran 3k to 45k.
The genre you'd be entering
Your set
Your set clusters on First-Person (3 of 8) and Horror (3 of 8).
The winners
Winners here lead with Music + Level Editor, priced around $5. The breakout hits carry Level Editor + Great Soundtrack + Precision Platformer; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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DifficultMusic

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