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How big is 天神印(THE BLOCKADE)?

Estimated owners
≈ 471–766
from 19 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left 天神印(THE BLOCKADE) out and predicted the genre from its 8 similar games. Every figure here, including 天神印(THE BLOCKADE)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 293–1k
best case 3k (Jay and Silent Bob: Mall Brawl)
Games like 天神印(THE BLOCKADE)

The middle of these games

≈ 293–1k copies

≈ $168–$1k after Steam's cut

from ~23 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

No genre covers most of your similar games. The closest is 2D Fighter (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Jay and Silent Bob: Mall Brawl at ≈ 2k–3k copies, ≈ $9k–$24k after Steam's cut.

What it took to get here
About half the games that made it here had over 7 reviews in their first month; the spread ran 1 to 28.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on 2D Fighter (4 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Beat 'em up + Fighting, priced around $15.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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