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How many copies did Hardwork Simulator sell?

Estimated copies sold
≈ 967–2k
$529–$1k after Steam's cut $962–$2k before the cut
from 39 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hardwork Simulator out and predicted the genre from its 8 similar games. Every figure here, including Hardwork Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 364k–745k
best case 2.0M (PC Building Simulator)
Games like Hardwork Simulator

The middle of these games

≈ 364k–745k copies

≈ $505k–$3.3M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: PC Building Simulator at ≈ 1.5M–2.5M copies, ≈ $8.4M–$22.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 2 to 8k.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (5 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Simulation + Education, priced around $20.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Point & ClickMemes

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