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How many copies did Grapple League sell?

Estimated copies sold
≈ 670–1k
$2k–$5k after Steam's cut $3k–$8k before the cut
from 27 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Grapple League out and predicted the genre from its 8 similar games. Every figure here, including Grapple League's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–12k
best case 167k (SEUM: Speedrunners from Hell)
Games like Grapple League

The middle of these games

≈ 8k–12k copies

≈ $14k–$46k after Steam's cut

from ~275 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: SEUM: Speedrunners from Hell at ≈ 127k–207k copies, ≈ $525k–$1.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 71 reviews in their first month; the spread ran 10 to 511.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Platformer (7 of 8) and Runner (6 of 8).
The winners
Winners here lead with 3D Platformer + Parkour, priced around $15. The breakout hits carry First-Person + Racing + Difficult; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Crystal Call
2021
Est. copies
≈ 5k–8k
SteamSpy 50k–100k
Est. revenue
Free
Free
202 reviews
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ActionAction-Adventure
Parkour Tag
2022
Est. copies
≈ 5k–9k
SteamSpy under 20k
Est. revenue
$12k–$31k after Steam's cut $21k–$48k before the cut
$7.99
213 reviews
Very Positive
MultiplayerParkour
Kao the Kangaroo (2000 re-release)
2023
Est. copies
≈ 11k–18k
1.6x vs typical
SteamSpy 20k–50k
Est. revenue
$6k–$16k after Steam's cut $11k–$25k before the cut
$1.99
442 reviews
Mostly Positive
ActionAdventure
Hans
2023
Est. copies
≈ 20k–32k
2.9x vs typical
SteamSpy 20k–50k
Est. revenue
$27k–$73k after Steam's cut $49k–$112k before the cut
$4.99
795 reviews
Very Positive
SEUM: Speedrunners from Hell
2016
Est. copies
≈ 127k–207k
11x vs typical
SteamSpy 200k–500k
Est. revenue
$525k–$1.4M after Steam's cut $954k–$2.2M before the cut
$14.99
3k reviews
Very Positive
3D PlatformerParkour
Rocket Boots Mania
2025
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$28k–$76k after Steam's cut $51k–$116k before the cut
$14.99
275 reviews
Very Positive
SportsParkour
Skully
2020
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$19k–$52k after Steam's cut $35k–$79k before the cut
$9.99
282 reviews
Mixed
IndieAdventure
Kao the Kangaroo: Mystery of the Volcano (2005 re-release)
2023
Est. copies
≈ 6k–10k
SteamSpy 20k–50k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$1.99
254 reviews
Mostly Positive
ActionAdventure

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