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How many copies did Inkubus Sukkubus - She of a Thousand Names sell?

Estimated copies sold
≈ 74–121
$509–$1k after Steam's cut $925–$2k before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Inkubus Sukkubus - She of a Thousand Names out and predicted the genre from its 8 similar games. Every figure here, including Inkubus Sukkubus - She of a Thousand Names's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k
best case 4k (HOLEHOLE)
Games like Inkubus Sukkubus - She of a Thousand Names

The middle of these games

≈ 2k copies

≈ $3k–$12k after Steam's cut

from ~67 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: HOLEHOLE at ≈ 3k–5k copies, ≈ $3k–$7k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 28 reviews in their first month; the spread ran 13 to 53.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Walking Simulator (8 of 8) and Collectathon (6 of 8).
The winners
Winners here lead with Visual Novel + Walking Simulator, priced around $3. The breakout hits carry Visual Novel + Atmospheric + LGBTQ+; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.