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How many copies did Tuttle: Star Flower Harvest sell?

Estimated copies sold
≈ 992–2k
$2k–$4k after Steam's cut $3k–$7k before the cut
from 40 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tuttle: Star Flower Harvest out and predicted the genre from its 8 similar games. Every figure here, including Tuttle: Star Flower Harvest's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 85k–336k
best case 802k (The Riftbreaker)
Games like Tuttle: Star Flower Harvest

The middle of these games

≈ 85k–336k copies

≈ $1.1M–$2.6M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: The Riftbreaker at ≈ 611k–993k copies, ≈ $5.0M–$13.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 563 to 16k.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (6 of 8) and Hack and Slash (5 of 8).
The winners
Winners here lead with Base-Building + Tower Defense, priced around $30.
The era
The games you compared span 2014 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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