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How many copies did Demon Command Token 御妖令 sell?

Estimated copies sold
≈ 2k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 62 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Demon Command Token 御妖令 out and predicted the genre from its 8 similar games. Every figure here, including Demon Command Token 御妖令's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 131k–344k
best case 2.3M (WEBFISHING)
Games like Demon Command Token 御妖令

The middle of these games

≈ 131k–344k copies

≈ $291k–$1.6M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Clicker (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: WEBFISHING at ≈ 1.7M–2.8M copies, ≈ $2.4M–$6.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 796 to 19k.
The genre you'd be entering
Your set
Your set clusters on Clicker (4 of 8) and Idler (4 of 8).
The winners
Winners here lead with Fishing + Character Customization, priced around $5.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.