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How many copies did Seven Nights Ghost sell?

Estimated copies sold
≈ 16k–26k
$52k–$141k after Steam's cut $95k–$216k before the cut
from 640 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Seven Nights Ghost out and predicted the genre from its 8 similar games. Every figure here, including Seven Nights Ghost's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 36k–255k
best case 1.8M (Danganronpa 2: Goodbye Despair)
Games like Seven Nights Ghost

The middle of these games

≈ 36k–255k copies

≈ $85k–$838k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Danganronpa 2: Goodbye Despair at ≈ 1.4M–2.2M copies, ≈ $7.5M–$20.1M after Steam's cut.

What it took to get here
About half the games that made it here had over 196 reviews in their first month; the spread ran 73 to 2k.
The genre you'd be entering
Your set
Your set clusters on Comedy (5 of 8) and Dark Comedy (3 of 8).
The winners
Winners here lead with Anime + Detective, priced around $20.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Danganronpa 2: Goodbye Despair
2016
Est. copies
≈ 1.4M–2.2M
21x vs typical
SteamSpy 500k–1M
Est. revenue
$7.5M–$20.1M after Steam's cut $13.6M–$30.9M before the cut
$19.99
33k reviews
Overwhelmingly Positive
AnimeDetective
Comedy Night
2017
Est. copies
≈ 320k–519k
6.1x vs typical
SteamSpy 500k–1M
Est. revenue
$439k–$1.2M after Steam's cut $797k–$1.8M before the cut
$4.99
9k reviews
Mostly Positive
CasualComedy
Purrfect Apawcalypse: Love at Furst Bite
2021
Est. copies
≈ 22k–37k
SteamSpy 20k–50k
Est. revenue
$31k–$83k after Steam's cut $56k–$128k before the cut
$4.99
907 reviews
Overwhelmingly Positive
Choose Your Own AdventureVisual Novel
Monster Prom 2: Monster Camp
2020
Est. copies
≈ 152k–247k
4.0x vs typical
SteamSpy 200k–500k
Est. revenue
$501k–$1.3M after Steam's cut $912k–$2.1M before the cut
$11.99
6k reviews
Overwhelmingly Positive
Dating SimLGBTQ+
Chair F*cking Simulator
2020
Est. copies
≈ 28k–45k
SteamSpy under 20k
Est. revenue
$15k–$41k after Steam's cut $28k–$63k before the cut
$1.99
1k reviews
Very Positive
Kraken Academy!!
2021
Est. copies
≈ 27k–43k
SteamSpy 20k–50k
Est. revenue
$131k–$353k after Steam's cut $238k–$543k before the cut
$17.99
1k reviews
Very Positive
FunnyAdventure
Super Seducer : How to Talk to Girls
2018
Est. copies
≈ 55k–89k
SteamSpy 200k–500k
Est. revenue
$195k–$526k after Steam's cut $355k–$809k before the cut
$12.99
2k reviews
Very Positive
Sexual ContentSimulation
Take me, Vitaly
2024
Est. copies
≈ 31k–50k
SteamSpy 50k–100k
Est. revenue
$51k–$137k after Steam's cut $93k–$211k before the cut
$5.99
1k reviews
Overwhelmingly Positive
HorrorDark Humor

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