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How many copies did Chair F*cking Simulator sell?

Estimated copies sold
≈ 28k–45k
$15k–$41k after Steam's cut $28k–$63k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Chair F*cking Simulator out and predicted the genre from its 8 similar games. Every figure here, including Chair F*cking Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10.0M–22.6M
best case 56.5M (Stardew Valley)
Games like Chair F*cking Simulator

The middle of these games

≈ 10.0M–22.6M copies

≈ $96.7M–$524.7M after Steam's cut

from ~338k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Sci-fi (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 42k reviews in their first month; the spread ran 16k to 326k.
The genre you'd be entering
Your set
Your set clusters on Sci-fi (3 of 8) and Exploration (2 of 8).
The winners
Winners here lead with Mature + Utilities, priced around $15.
The era
None of the games you compared shipped in the last two years; the newest is from 2020. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Wallpaper Engine
2018
Est. copies
≈ 30.8M–50.0M
3.0x vs typical
SteamSpy 20M–50M
Est. revenue
$42.2M–$113.5M after Steam's cut $76.8M–$174.6M before the cut
$4.99
1.0M reviews
Overwhelmingly Positive
MatureUtilities
Cyberpunk 2077
2020
Est. copies
≈ 24.2M–39.3M
2.9x vs typical
SteamSpy 20M–50M
Est. revenue
$399.0M–$1072.8M after Steam's cut $725.5M–$1650.4M before the cut
$59.99
975k reviews
Very Positive
CyberpunkOpen World
Undertale
2015
Est. copies
≈ 16.5M–26.8M
SteamSpy 5M–10M
Est. revenue
$45.3M–$121.9M after Steam's cut $82.4M–$187.6M before the cut
$9.99
338k reviews
Overwhelmingly Positive
Great SoundtrackStory Rich
Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
3.1x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
DARK SOULS™ III
2016
Est. copies
≈ 18.3M–29.7M
SteamSpy 5M–10M
Est. revenue
$301.6M–$810.8M after Steam's cut $548.3M–$1247.4M before the cut
$59.99
439k reviews
Very Positive
Souls-likeDark Fantasy
Titanfall® 2
2020
Est. copies
≈ 7.1M–11.5M
SteamSpy 5M–10M
Est. revenue
$58.4M–$157.0M after Steam's cut $106.2M–$241.6M before the cut
$29.99
286k reviews
Overwhelmingly Positive
FPSMechs
No Man's Sky
2016
Est. copies
≈ 17.2M–28.0M
SteamSpy 5M–10M
Est. revenue
$284.5M–$764.9M after Steam's cut $517.2M–$1176.7M before the cut
$59.99
415k reviews
Very Positive
Open WorldOpen World Survival Craft
Hades
2020
Est. copies
≈ 7.6M–12.4M
SteamSpy 5M–10M
Est. revenue
$52.5M–$141.0M after Steam's cut $95.4M–$217.0M before the cut
$24.99
308k reviews
Overwhelmingly Positive
Action RoguelikeRogue-lite

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