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How many copies did aerofly RC 10 - RC Flight Simulator sell?

Estimated copies sold
≈ 4k–7k
$110k–$297k after Steam's cut $201k–$457k before the cut
from 162 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left aerofly RC 10 - RC Flight Simulator out and predicted the genre from its 8 similar games. Every figure here, including aerofly RC 10 - RC Flight Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 600k–2.1M
best case 2.4M (Microsoft Flight Simulator (2020) 40th Anniversary Edition)
Games like aerofly RC 10 - RC Flight Simulator

The middle of these games

≈ 600k–2.1M copies

≈ $6.0M–$19.0M after Steam's cut

from ~21k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Microsoft Flight Simulator (2020) 40th Anniversary Edition at ≈ 1.8M–2.9M copies, ≈ $29.8M–$80.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 9k reviews in their first month; the spread ran 175 to 73k.
The genre you'd be entering
Your set
Your set clusters on Flight (8 of 8) and Realistic (8 of 8).
The winners
Winners here lead with Simulation + Flight, priced around $60.
The era
The games you compared span 2008 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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FlightSimulation

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