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How many copies did Combat Zone sell?

Estimated copies sold
≈ 422–685
from 17 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Combat Zone out and predicted the genre from its 8 similar games. Every figure here, including Combat Zone's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–43k
best case 958k (Holdfast: Nations At War)
Games like Combat Zone

The middle of these games

≈ 7k–43k copies

≈ $32k–$172k after Steam's cut

from ~730 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Holdfast: Nations At War at ≈ 730k–1.2M copies, ≈ $4.0M–$10.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 154 reviews in their first month; the spread ran 16 to 7k.
The genre you'd be entering
Your set
Your set clusters on FPS (8 of 8) and Shooter (5 of 8).
The winners
Winners here lead with Shooter + FPS, priced around $20. The breakout hits carry Historical + Multiplayer + War; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

FIREGROUND Modern War
2020
Est. copies
≈ 2k–4k
SteamSpy 50k–100k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$4.99
92 reviews
Mixed
ExplorationArena Shooter
Home Wars
2017
Est. copies
≈ 41k–66k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$112k–$301k after Steam's cut $203k–$463k before the cut
$9.99
1k reviews
Mostly Positive
RTSFPS
Holdfast: Nations At War
2020
Est. copies
≈ 730k–1.2M
40x vs typical
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$19.99
29k reviews
Very Positive
ShooterFPS
Black One Blood Brothers
2022
Est. copies
≈ 36k–58k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$177k–$476k after Steam's cut $322k–$733k before the cut
$17.99
1k reviews
Mostly Positive
SimulationMilitary
Attack on Toys
2021
Est. copies
≈ 30k–49k
1.7x vs typical
SteamSpy 50k–100k
Est. revenue
$58k–$155k after Steam's cut $105k–$239k before the cut
$6.99
1k reviews
Very Positive
Early AccessAction RTS
Bot Wars
2021
Est. copies
≈ 18k–29k
SteamSpy 50k–100k
Est. revenue
$75k–$201k after Steam's cut $136k–$309k before the cut
$14.99
730 reviews
Very Positive
Early AccessAction
Fire On Fight : Online Multiplayer Shooter
2026
Est. copies
≈ 4k–6k
SteamSpy 20k–50k
Est. revenue
$16k–$42k after Steam's cut $29k–$65k before the cut
$14.99
154 reviews
Mostly Positive
Early AccessMultiplayer
Beach Invasion 1945 - Pacific
2023
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$18k–$50k after Steam's cut $34k–$76k before the cut
$9.99
271 reviews
Mostly Positive
ShooterWorld War II

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