Sign in
wishvane

How many copies did Rune in the Three Kingdoms sell?

Estimated copies sold
≈ 149–242
$163–$439 after Steam's cut $297–$676 before the cut
from 6 reviews (6 user reviews)
Thin evidence: 6 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Rune in the Three Kingdoms out and predicted the genre from its 8 similar games. Every figure here, including Rune in the Three Kingdoms's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–34k
best case 169k (Guild of Dungeoneering Ultimate Edition)
Games like Rune in the Three Kingdoms

The middle of these games

≈ 9k–34k copies

≈ $35k–$200k after Steam's cut

from ~547 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Guild of Dungeoneering Ultimate Edition at ≈ 129k–209k copies, ≈ $707k–$1.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 285 reviews in their first month; the spread ran 46 to 517.
The genre you'd be entering
Your set
Your set clusters on Card Game (7 of 8) and Deckbuilding (6 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Rogue-like, priced around $20.
The era
The games you compared span 2015 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Doll Explorer
2023
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before the cut
$9.99
104 reviews
Very Positive
DungeonTop
2020
Est. copies
≈ 14k–23k
SteamSpy 20k–50k
Est. revenue
$63k–$169k after Steam's cut $114k–$259k before the cut
$15.99
575 reviews
Very Positive
Roguelike DeckbuilderCard Battler
The Dead Await
2026
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$14k–$37k after Steam's cut $25k–$58k before the cut
$12.99
157 reviews
Mixed
Early AccessSurvival Horror
Arcanium: Rise of Akhan
2022
Est. copies
≈ 20k–33k
SteamSpy 50k–100k
Est. revenue
$111k–$299k after Steam's cut $202k–$460k before the cut
$19.99
815 reviews
Very Positive
LootTrading Card Game
Guild of Dungeoneering Ultimate Edition
2015
Est. copies
≈ 129k–209k
4.8x vs typical
SteamSpy 200k–500k
Est. revenue
$707k–$1.9M after Steam's cut $1.3M–$2.9M before the cut
$19.99
3k reviews
Mostly Positive
Monster Slayers
2017
Est. copies
≈ 43k–70k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$107k–$288k after Steam's cut $195k–$444k before the cut
$8.99
1k reviews
Mostly Positive
Roguelike DeckbuilderCard Battler
Dead Grid
2026
Est. copies
≈ 13k–21k
SteamSpy 20k–50k
Est. revenue
$46k–$123k after Steam's cut $83k–$190k before the cut
$12.99
518 reviews
Very Positive
Early AccessZombies
Lost For Swords
2025
Est. copies
≈ 8k–12k
SteamSpy under 20k
Est. revenue
$21k–$56k after Steam's cut $38k–$87k before the cut
$9.99
307 reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.