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How many copies did DungeonTop sell?

Estimated copies sold
≈ 14k–23k
$63k–$169k after Steam's cut $114k–$259k before the cut
from 575 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DungeonTop out and predicted the genre from its 8 similar games. Every figure here, including DungeonTop's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 319k–446k
best case 8.2M (Slay the Spire)
Games like DungeonTop

The middle of these games

≈ 319k–446k copies

≈ $2.2M–$4.3M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Slay the Spire at ≈ 6.3M–10.2M copies, ≈ $43.1M–$116.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 2k to 21k.
The genre you'd be entering
Your set
Your set clusters on Card Game (7 of 8) and Deckbuilding (7 of 8).
The winners
Winners here lead with Roguelike Deckbuilder + Card Game, priced around $20. The breakout hits carry Singleplayer + Pixel Graphics + Replay Value; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Slay the Spire
2019
Est. copies
≈ 6.3M–10.2M
19x vs typical
SteamSpy 5M–10M
Est. revenue
$43.1M–$116.0M after Steam's cut $78.4M–$178.5M before the cut
$24.99
218k reviews
Overwhelmingly Positive
Balatro
2024
Est. copies
≈ 4.9M–8.0M
17x vs typical
SteamSpy 2M–5M
Est. revenue
$20.2M–$54.4M after Steam's cut $36.8M–$83.7M before the cut
$14.99
198k reviews
Overwhelmingly Positive
Chrono Ark
2024
Est. copies
≈ 340k–553k
SteamSpy 200k–500k
Est. revenue
$2.3M–$6.3M after Steam's cut $4.2M–$9.7M before the cut
$24.99
14k reviews
Very Positive
DICEOMANCER
2024
Est. copies
≈ 139k–226k
SteamSpy 100k–200k
Est. revenue
$573k–$1.5M after Steam's cut $1.0M–$2.4M before the cut
$14.99
6k reviews
Overwhelmingly Positive
StrategyCard Game
Dicey Dungeons
2019
Est. copies
≈ 340k–553k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.5M–$5.8M before the cut
$14.99
12k reviews
Very Positive
Roguelike DeckbuilderCard Battler
月圆之夜 (Night of Full Moon)
2019
Est. copies
≈ 316k–514k
SteamSpy 500k–1M
Est. revenue
Free
Free
11k reviews
Very Positive
Card GameFree to Play
Monster Train
2020
Est. copies
≈ 569k–924k
2.0x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.5M after Steam's cut $7.1M–$16.2M before the cut
$24.99
23k reviews
Overwhelmingly Positive
Card BattlerRogue-lite
Wildfrost
2023
Est. copies
≈ 219k–356k
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.2M after Steam's cut $2.2M–$5.0M before the cut
$19.99
9k reviews
Very Positive
Card BattlerDifficult

Sizing up your own game? See what its genre can realistically do before you build it.