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How many copies did Fly Wheel sell?

Estimated copies sold
≈ 397–645
$217–$584 after Steam's cut $395–$898 before the cut
from 16 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Fly Wheel out and predicted the genre from its 8 similar games. Every figure here, including Fly Wheel's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 276–2k
best case 5.3M (Robocraft)
Games like Fly Wheel

The middle of these games

≈ 276–2k copies

≈ $330–$5k after Steam's cut

from ~13 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Simulation (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Robocraft at ≈ 4.0M–6.6M copies. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 31k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 8) and Physics (3 of 8).
The winners
Winners here lead with Building, priced around $15. The breakout hits carry Building + Free to Play + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Robocraft
2017
Est. copies
≈ 4.0M–6.6M
9032x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
117k reviews
Mostly Positive
Free to PlayRobots
Besiege
2020
Est. copies
≈ 1.3M–2.1M
4091x vs typical
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
SaberStyle
2022
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$409–$1k after Steam's cut $743–$2k before the cut
$5.99
10 reviews
Mixed
ActionMartial Arts
Hard Steel
2021
Est. copies
≈ 198–322
SteamSpy under 20k
Est. revenue
$326–$878 after Steam's cut $593–$1k before the cut
$5.99
8 reviews
8 user reviews
ActionBeat 'em up
AI Drone Simulator
2021
Est. copies
≈ 5k–9k
17x vs typical
SteamSpy under 20k
Est. revenue
$23k–$61k after Steam's cut $41k–$93k before the cut
$14.99
221 reviews
Very Positive
SimulationFlight
Inside Soccer
2021
Est. copies
≈ 99–161
SteamSpy under 20k
Est. revenue
$109–$293 after Steam's cut $198–$450 before the cut
$3.99
4 reviews
4 user reviews
CasualArcade
Battle RC
2024
Est. copies
≈ 2k–4k
7.1x vs typical
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$4.99
92 reviews
Very Positive
RobotsCombat Racing
Drone Strike: Engineer Simulator
2024
Est. copies
≈ 397–645
SteamSpy under 20k
Est. revenue
$130–$349 after Steam's cut $236–$537 before the cut
$1.19
16 reviews
Positive
Early AccessFlight

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