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How many copies did SaberStyle sell?

Estimated copies sold
≈ 248–403
$409–$1k after Steam's cut $743–$2k before the cut
from 10 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SaberStyle out and predicted the genre from its 8 similar games. Every figure here, including SaberStyle's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 871–5k
best case 8k (Virtual Fighting Championship (VFC))
Games like SaberStyle

The middle of these games

≈ 871–5k copies

≈ $3k–$31k after Steam's cut

from ~43 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Virtual Fighting Championship (VFC) at ≈ 6k–10k copies, ≈ $26k–$71k after Steam's cut.

What it took to get here
About half the games that made it here had over 17 reviews in their first month; the spread ran 1 to 26.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and VR (7 of 8).
The winners
Winners here lead with VR + Boxing, priced around $16.
The era
The games you compared span 2016 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Candy Smash VR
2016
Est. copies
≈ 5k–8k
2.9x vs typical
SteamSpy 20k–50k
Est. revenue
$7k–$19k after Steam's cut $13k–$29k before the cut
$4.99
124 reviews
Mostly Positive
VRAction
Virtual Fighting Championship (VFC)
2018
Est. copies
≈ 6k–10k
4.6x vs typical
SteamSpy under 20k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before the cut
$15.99
197 reviews
Mostly Positive
VRBoxing
Ninja Legends
2019
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$9k–$23k after Steam's cut $16k–$35k before the cut
$19.99
54 reviews
Very Positive
IndieAction
Heavens Tournament
2020
Est. copies
≈ 769–1k
SteamSpy under 20k
Est. revenue
Free
Free
31 reviews
Mixed
ActionIndie
Golden Gloves VR
2023
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$681–$2k after Steam's cut $1k–$3k before the cut
$19.99
5 reviews
5 user reviews
ActionSimulation
Shibainu - VR Katana Simulator
2022
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before the cut
$11.99
32 reviews
Mixed
Taekwondo Demonstration Team Simulator
2021
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$953–$3k after Steam's cut $2k–$4k before the cut
$9.99
14 reviews
Mixed
LES MILLS XR BODYCOMBAT
2025
Est. copies
≈ 3k–5k
2.9x vs typical
SteamSpy under 20k
Est. revenue
$25k–$68k after Steam's cut $46k–$104k before the cut
$29.99
123 reviews
Very Positive
SportsVR

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