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How many copies did Text Twist Classic sell?

Estimated copies sold
≈ 322–524
$265–$713 after Steam's cut $481–$1k before the cut
from 13 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Text Twist Classic out and predicted the genre from its 8 similar games. Every figure here, including Text Twist Classic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–30k
best case 125k (Influent Language Learning Game)
Games like Text Twist Classic

The middle of these games

≈ 9k–30k copies

≈ $9k–$117k after Steam's cut

from ~346 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Influent Language Learning Game at ≈ 95k–154k copies, ≈ $522k–$1.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 107 reviews in their first month; the spread ran 29 to 708.
The genre you'd be entering
Your set
Your set clusters on Word Game (7 of 8) and Education (6 of 8).
The winners
Winners here lead with Education + Exploration, priced around $20.
The era
The games you compared span 2014 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Pixel Sketch
2017
Est. copies
≈ 35k–56k
2.9x vs typical
SteamSpy 1M–2M
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Free
Free
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EducationCasual
You Can Kana - Learn Japanese Hiragana & Katakana
2021
Est. copies
≈ 9k–14k
SteamSpy 20k–50k
Est. revenue
$24k–$65k after Steam's cut $44k–$100k before the cut
$9.99
354 reviews
Very Positive
EducationTyping
Typefighters (Steam Edition)
2016
Est. copies
≈ 7k–11k
SteamSpy 20k–50k
Est. revenue
$4k–$10k after Steam's cut $7k–$15k before the cut
$1.99
163 reviews
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TypingEducation
Prose & Codes
2022
Est. copies
≈ 8k–14k
SteamSpy under 20k
Est. revenue
$23k–$62k after Steam's cut $42k–$95k before the cut
$9.99
338 reviews
Very Positive
PuzzleWord Game
Mini Words - minimalist puzzle
2019
Est. copies
≈ 5k–9k
SteamSpy 20k–50k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$1.99
183 reviews
Very Positive
Word GamePuzzle
Noun Town Language Learning
2026
Est. copies
≈ 19k–30k
2.2x vs typical
SteamSpy 20k–50k
Est. revenue
$102k–$275k after Steam's cut $186k–$423k before the cut
$19.99
751 reviews
Very Positive
Early AccessPuzzle
《奇门遁甲》
2023
Est. copies
≈ 7k–12k
SteamSpy 20k–50k
Est. revenue
$6k–$16k after Steam's cut $11k–$24k before the cut
$2.99
289 reviews
Very Positive
CasualLife Sim
Influent Language Learning Game
2014
Est. copies
≈ 95k–154k
4.9x vs typical
SteamSpy 200k–500k
Est. revenue
$522k–$1.4M after Steam's cut $949k–$2.2M before the cut
$19.99
2k reviews
Mostly Positive
EducationFamily Friendly

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