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How many copies did Typefighters (Steam Edition) sell?

Estimated copies sold
≈ 7k–11k
$4k–$10k after Steam's cut $7k–$15k before the cut
from 163 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Typefighters (Steam Edition) out and predicted the genre from its 8 similar games. Every figure here, including Typefighters (Steam Edition)'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 7k–22k
best case 262k (Scribble It!)
Games like Typefighters (Steam Edition)

The middle of these games

≈ 7k–22k copies

≈ $5k–$43k after Steam's cut

from ~202 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Scribble It! at ≈ 200k–324k copies.

What it took to get here
About half the games that made it here had over 48 reviews in their first month; the spread ran 34 to 2k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Typing (7 of 8) and Spelling (4 of 8).
The winners
Winners here lead with Word Game + Comedy.
The era
The games you compared span 2014 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.