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How many copies did Space industrial empire sell?

Estimated copies sold
≈ 26k–42k
$42k–$114k after Steam's cut $77k–$176k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Space industrial empire out and predicted the genre from its 8 similar games. Every figure here, including Space industrial empire's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 245k–421k
best case 5.3M (ASTRONEER)
Games like Space industrial empire

The middle of these games

≈ 245k–421k copies

≈ $1.8M–$5.0M after Steam's cut

from ~7k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: ASTRONEER at ≈ 4.0M–6.5M copies, ≈ $33.0M–$88.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 1k to 26k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Open World + Space, priced around $25. The breakout hits carry Open World + Space + Multiplayer; a typical game here doesn't.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

ASTRONEER
2019
Est. copies
≈ 4.0M–6.5M
19x vs typical
SteamSpy 2M–5M
Est. revenue
$33.0M–$88.8M after Steam's cut $60.1M–$136.6M before the cut
$29.99
139k reviews
Very Positive
MultiplayerOpen World
SpaceChem
2011
Est. copies
≈ 321k–522k
SteamSpy 1M–2M
Est. revenue
$883k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$9.99
5k reviews
Very Positive
PuzzleDifficult
Empires of the Undergrowth
2024
Est. copies
≈ 467k–759k
2.5x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.0M–$15.9M before the cut
$29.99
19k reviews
Very Positive
StrategySimulation
Cosmoteer: Starship Architect & Commander
2022
Est. copies
≈ 318k–517k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.7M–$4.7M after Steam's cut $3.2M–$7.2M before the cut
$19.99
13k reviews
Very Positive
Sci-fiSingleplayer
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
12x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.6M after Steam's cut $22.7M–$51.6M before the cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Per Aspera
2020
Est. copies
≈ 143k–232k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.2M after Steam's cut $2.1M–$4.9M before the cut
$29.99
6k reviews
Mostly Positive
Online Co-OpReal-Time
Stationeers
2017
Est. copies
≈ 318k–516k
SteamSpy 200k–500k
Est. revenue
$3.1M–$8.2M after Steam's cut $5.6M–$12.6M before the cut
$34.99
9k reviews
Very Positive
Early AccessSpace
Juno: New Origins
2023
Est. copies
≈ 88k–142k
SteamSpy 200k–500k
Est. revenue
$482k–$1.3M after Steam's cut $876k–$2.0M before the cut
$19.99
4k reviews
Very Positive
BuildingScience

Sizing up your own game? See what its genre can realistically do before you build it.