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How many copies did Goblin Camp sell?

Estimated copies sold
≈ 3k–5k
$16k–$44k after Steam's cut $30k–$68k before the cut
from 120 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Goblin Camp out and predicted the genre from its 8 similar games. Every figure here, including Goblin Camp's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.3M–3.0M
best case 7.6M (Factorio)
Games like Goblin Camp

The middle of these games

≈ 2.3M–3.0M copies

≈ $23.0M–$50.2M after Steam's cut

from ~74k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Factorio at ≈ 5.8M–9.4M copies, ≈ $55.8M–$150.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 34k reviews in their first month; the spread ran 20k to 86k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and Building (5 of 8).
The winners
Winners here lead with Automation + Base-Building, priced around $35. The breakout hits carry Automation + Resource Management + Crafting; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Factorio
2020
Est. copies
≈ 5.8M–9.4M
3.2x vs typical
SteamSpy 5M–10M
Est. revenue
$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.6M after Steam's cut $22.7M–$51.6M before the cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Cities: Skylines II
2023
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$31.3M–$84.2M after Steam's cut $56.9M–$129.5M before the cut
$49.99
92k reviews
Mixed
Northgard: Definitive Edition
2018
Est. copies
≈ 2.1M–3.4M
SteamSpy 2M–5M
Est. revenue
$20.1M–$54.0M after Steam's cut $36.5M–$83.1M before the cut
$34.99
69k reviews
Very Positive
StrategyCity Builder
Manor Lords
2024
Est. copies
≈ 2.3M–3.7M
SteamSpy 2M–5M
Est. revenue
$24.8M–$66.6M after Steam's cut $45.0M–$102.4M before the cut
$39.99
91k reviews
Very Positive
StrategyCity Builder
Prison Architect
2015
Est. copies
≈ 3.6M–5.8M
SteamSpy 5M–10M
Est. revenue
$29.7M–$79.8M after Steam's cut $54.0M–$122.7M before the cut
$29.99
74k reviews
Very Positive
SimulationBuilding
Medieval Dynasty
2021
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$12.4M–$33.4M after Steam's cut $22.6M–$51.4M before the cut
$34.99
52k reviews
Very Positive
CraftingBuilding
They Are Billions
2019
Est. copies
≈ 1.5M–2.4M
SteamSpy 2M–5M
Est. revenue
$12.2M–$32.8M after Steam's cut $22.2M–$50.5M before the cut
$29.99
51k reviews
Very Positive
Base-BuildingColony Sim

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