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How many copies did Sephiria sell?

Estimated copies sold
≈ 276k–448k
$1.1M–$3.1M after Steam's cut $2.1M–$4.7M before the cut
from 11k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sephiria out and predicted the genre from its 8 similar games. Every figure here, including Sephiria's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 8k–74k
best case 707k (Death Must Die)
Games like Sephiria

The middle of these games

≈ 8k–74k copies

≈ $20k–$295k after Steam's cut

from ~808 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Death Must Die at ≈ 539k–876k copies, ≈ $1.0M–$2.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 513 reviews in their first month; the spread ran 59 to 5k.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (8 of 8) and Action Roguelike (6 of 8).
The winners
Winners here lead with Action Roguelike + Bullet Hell, priced around $7.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Death Must Die
2023
Est. copies
≈ 539k–876k
27x vs typical
SteamSpy 500k–1M
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$6.99
22k reviews
Very Positive
Action RoguelikeBullet Hell
Spell Disk
2024
Est. copies
≈ 24k–39k
SteamSpy 100k–200k
Est. revenue
$100k–$268k after Steam's cut $181k–$413k before the cut
$14.99
976 reviews
Very Positive
Action RoguelikeHack and Slash
God Of Weapons
2023
Est. copies
≈ 130k–211k
6.5x vs typical
SteamSpy 200k–500k
Est. revenue
$213k–$574k after Steam's cut $388k–$883k before the cut
$5.99
5k reviews
Very Positive
Action RoguelikeInventory Management
Touhou: Gensokyo Survivors
2023
Est. copies
≈ 6k–9k
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$6k before the cut
$0.99
223 reviews
Very Positive
CasualAction Roguelike
Battle Grid
2023
Est. copies
≈ 6k–9k
SteamSpy 50k–100k
Est. revenue
$9k–$25k after Steam's cut $17k–$39k before the cut
$5.99
230 reviews
Very Positive
MechsBullet Hell
Machick
2024
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$11k–$31k after Steam's cut $21k–$47k before the cut
$6.99
240 reviews
Very Positive
Action RoguelikeBullet Hell
Nevergrind Online
2024
Est. copies
≈ 32k–52k
1.6x vs typical
SteamSpy 50k–100k
Est. revenue
$142k–$382k after Steam's cut $258k–$587k before the cut
$15.99
1k reviews
Very Positive
RPGOnline Co-Op
Into the Necrovale
2024
Est. copies
≈ 16k–26k
SteamSpy under 20k
Est. revenue
$65k–$176k after Steam's cut $119k–$271k before the cut
$14.99
640 reviews
Very Positive
Action RoguelikeHack and Slash

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