Sign in
wishvane

How many copies did Nevergrind Online sell?

Estimated copies sold
≈ 32k–52k
$142k–$382k after Steam's cut $258k–$587k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Nevergrind Online out and predicted the genre from its 8 similar games. Every figure here, including Nevergrind Online's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–150k
best case 4.0M (Hades II)
Games like Nevergrind Online

The middle of these games

≈ 2k–150k copies

≈ $2k–$926k after Steam's cut

from ~139 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Hades II at ≈ 3.0M–4.9M copies, ≈ $25.1M–$67.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 64 reviews in their first month; the spread ran 8 to 86k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-like (6 of 8).
The winners
Winners here lead with Rogue-like + Rogue-lite, priced around $30.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

无限战魂 Infinity BattleSoul
2022
Est. copies
≈ 298–484
SteamSpy under 20k
Est. revenue
$819–$2k after Steam's cut $1k–$3k before the cut
$9.99
12 reviews
Positive
Early AccessAction
Hades II
2025
Est. copies
≈ 3.0M–4.9M
885x vs typical
SteamSpy 2M–5M
Est. revenue
$25.1M–$67.4M after Steam's cut $45.6M–$103.7M before the cut
$29.99
123k reviews
Overwhelmingly Positive
ActionRogue-like
Deathless: Survivors
2024
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$14k–$37k after Steam's cut $25k–$56k before the cut
$9.99
200 reviews
Mixed
Early AccessAction Roguelike
Blightbound
2021
Est. copies
≈ 31k–51k
9.1x vs typical
SteamSpy 100k–200k
Est. revenue
$172k–$462k after Steam's cut $313k–$711k before the cut
$19.99
1k reviews
Mixed
RPGAdventure
Void Frontiers
2025
Est. copies
≈ 347–564
SteamSpy under 20k
Est. revenue
$858–$2k after Steam's cut $2k–$4k before the cut
$8.99
14 reviews
Positive
Action RoguelikeAction RPG
Yet Another Zombie Survivors
2026
Est. copies
≈ 362k–588k
105x vs typical
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.0M after Steam's cut $2.7M–$6.2M before the cut
$14.99
15k reviews
Very Positive
Early AccessAction Roguelike
Tor Eternum
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$1.99
77 reviews
Mostly Positive
RPGAction Roguelike
Rebellion
2022
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$4.99
66 reviews
Mostly Positive
Souls-likeAction Roguelike

Sizing up your own game? See what its genre can realistically do before you build it.